
Liam Money
Minmatar
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Posted - 2007.05.01 15:18:00 -
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Edited by: Liam Money on 01/05/2007 15:22:30 Edited by: Liam Money on 01/05/2007 15:18:46 Okay so let me get this straight, your going to remove all the belts in the game and then in every system have the server randomly sprinkle them around. Then your going to make the miners use the ship scanner to find the "common" belts, and then what make it to where you have to probe out out hidden belts of arknor and bistot, and then in some strange sense infer that this will make ratting or mining safer, or more interesting?
Okay
1. If everyone has to scan for these belts, then everyone is going to be scanning and then they are going to go to the belts where everyone else is, sooooo how is that hiding anyone or making it safer?
2. Are the ice fields going to work the same way?? I mean the things are scattered and few as it is, but if you hide them all and then have them spawn randomly, then ice is going to really be a pain to mine, more so than it already is, and getting fuel for a POS will become even more painfull.
3. How often are these belts going to move, at every downtime? So every day you have to spend X amount of time just finding a place to mine before you can actually do it?
4. I thought this game was pushing into the direction of more combat, less carebear, but with this system in place it is only going to increase the amount of time you will have to spend carebearing to acquire minerals and isk so that you can build ships and buy mods and go out and participate in all these wars. If you have to actively seek out belts to rat in, and the rats in the belts right now suck, you need like a 10 belt system to even make any real money, if you have to find all 10 belts first? Well thats just going to make things super slow. Forget just logging in for with an hours worth of free time to rat, you will end up spending 30 minutes or more finding the belts with which to rat in.
5. Hidden Belts are Broken. - If these new "hidden" belts work anything like the existing ones, then mining will be a joke. I found 2 hidden belts the last week and you couldn't even get a full cycle of ore out a single rock of bistot before it popped using a strip miner 1 on a retriever, talk about a sad waste of time. Oh and 2 battlecruiser spawned there who had crap bounty and loot. And before you say you were lucky to find bistot in high security space, it wasn't, this was in deep 0.0 in Angel territory, where there are existing bistot and arknor belts.
Honestly I think exploration as it is, is pretty cool, but it needs a lot of work, many things are broken, belts not working right, expeditions ending randomly long before their time limit is up, and bugged wrecks you can't loot or salvage, you can't warp in to other gang members in a belt as it always puts you at the entry point to the belt, and many many more.
Why don't you folks fix what you got going first, and also consider the long term effects of this? There are other ways to defeat macro miners if this is your intention, there is no need to punish the rest of us.
Also who decided the current mining system is broken or not up to par?? Why fix what isn't broken?
I do agree with the complexes being moved into exploration, it makes sense and its a good idea, and should be easy to implement into the current exploration system.
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